“Our eyes are not easy to fool. Smelling is another matter.”  – LEWIS THOMAS
Tag Archives: virtual reality
Designing in a complex world
“Even if you could capture the smells, sounds, tastes, and feel of a place, digitize them, and send them down a wire, you’d still never get near the sensation of ‘being there’. Why? Because we humans are not so dumb. Our minds and our bodies are one intelligence.” – JOHN THACKARA
Virtual reality, digital lives & the interest in smell
A feature on some recent developments with respect to scent culture appeared in The Guardian on 16 September 2016: “technology addiction makes us crave smells”. Continue reading Virtual reality, digital lives & the interest in smell
Simulation
“It is easier to make an airport tunnel smell like real jasmine than to use pictures, a video, or a trompe l’oeil to make people believe that they are walking through a real jasmine plantation in that tunnel.” – CHRISTOPHE LAUDAMIEL
“But First, Let Me Take a Smelfie” – Newsweek
Like the oPhone, Goldilocks and the Three Bears: The Smelly Version is the brainchild of Edwards and one of his former students, 24-year-old Rachel Field, who co-founded the startup Vapor Communications in 2013. The book is just the first in a series of children’s classics that will become available for iPad later this year from Melcher Media, and which was on display at the Museum of the Moving Image in New York from April to July of this year. Called Sensory Stories: An Exhibition of New Narrative Experiences, the exhibit featured technology that expands upon traditional story delivery methods and the way they play off the senses.
More at:Â http://www.newsweek.com/2015/08/21/first-let-me-take-smelfie-361211.html
Smell & new narrative experience
Goldilocks and the Three Bears: The Smelly Version is just the first in a series of children’s classics that was on display at the Museum of the Moving Image in New York in 2015. Called Sensory Stories: An Exhibition of New Narrative Experiences, the exhibit featured technology that expands upon traditional story delivery methods and the way they play off the senses.