Category Archives: Scent Culture Monitor

This Clock Enables You to Smell Time - Dubai Design Week

 

Scent Clock provides a new way to tell time through fragrance. The concept draws on the often less stimulated of human senses to serenely mark significant moments in a day: such as waking, going to bed, praying, and eating. Continue reading This Clock Enables You to Smell Time - Dubai Design Week

Our Unique Sense of Smell (OUSOS): An Olfactory Research Program

OUSOS is a research program investigating olfaction, our evolutionarily oldest sensory system. The program aims to increase understanding of how the sense of smell is cognitively processed by investigating how the mind processes olfaction through six research projects.

The program is rooted in cognitive psychology. Yet, it nicely relates to current developments in game design. Simon Niedenthal is at the forefront of using the sense of smell in game design. The fourth project, Expanding the world of smell through odor game interventions, develops and tests “brain games” that engage and strengthen the sense of smell in order to impact food-related behaviors like picky eating, flavor appreciation, and food cravings.

The six-year program began in February 2015 and will conclude in February 2021. The project is headquartered at the Gösta Ekman Laboratory at Stockholm University, with research also conducted at Umeå University (Sweden). The research program is funded by a $3.7 million grant from the Swedish Foundation for Humanities and Social Sciences (Riksbankens Jubeliumsfond). This is one of the largest grants in the history of Swedish psychology.

You can learn more about the project on www.humanolfaction.org

Smell & new narrative experience

Goldilocks and the Three Bears: The Smelly Version is just the first in a series of children’s classics that was on display at the Museum of the Moving Image in New York in 2015. Called Sensory Stories: An Exhibition of New Narrative Experiences, the exhibit featured technology that expands upon traditional story delivery methods and the way they play off the senses.

Continue reading Smell & new narrative experience

“But First, Let Me Take a Smelfie” – Newsweek

Like the oPhone, Goldilocks and the Three Bears: The Smelly Version is the brainchild of Edwards and one of his former students, 24-year-old Rachel Field, who co-founded the startup Vapor Communications in 2013. The book is just the first in a series of children’s classics that will become available for iPad later this year from Melcher Media, and which was on display at the Museum of the Moving Image in New York from April to July of this year. Called Sensory Stories: An Exhibition of New Narrative Experiences, the exhibit featured technology that expands upon traditional story delivery methods and the way they play off the senses.

More at: http://www.newsweek.com/2015/08/21/first-let-me-take-smelfie-361211.html

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The ScenthesizerAllSense. Sensory Communication

Discover how ScentAirâ„¢ and Heineken Green Room brought the worlds of scent and music together in a collaborative project to realize The Scenthesizer, a prototype of future technology that will allow DJs to create truly multi-sensorial experiences for music lovers.

Competing notions: high art, perfume & scent culture

This not so recent article from the Guardian demonstrates some of the ongoing confusion without addressing it directly: “From France to Dubai, scent is viewed as high art – but not in America. What is it about US’s relationship to smell that puts it so far behind in this field?”. Moreover, there are numerous subtle and open contradictions about art, perfume, & culture and a commitment to scent culture (the name we coined for our group): Continue reading Competing notions: high art, perfume & scent culture